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52 Cards in this Set

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Troop Leading Procedures (FM 7-10 2.10-2.13)
An instinctive process by which you receive, plan, and execute a mission. A way of thinking.
-Receive the mission
-Issue the warning order
-Make a tentative plan
-Initiate movement
-Conduct Reconnaissance
-Complete the plan
-Issue the complete Operations Order
-Supervise (inspect and rehearse)
Steps of Mission Analysis (FM 7-10 2.16-2.24)
METT-TC is a tool that assists in developing the situation you will encounter on the battlefield. Step one, Mission, refers to analyzing the commander's mission and intent and the mission essential task you have been assigned. This results in your restated mission, and allows you to then complete the estimate of the situation.
-Mission
-Enemy
-Terrain and Weather
-Troops Available
-Time
-Civilians
Traditional Military Aspects of Terrain (FM 7-10 2.19-2.22)
OAKOC is a tool that assists in your terrain analysis. You must consider every factor
-Observation and Fields of Fire(ability to see the battlefield and engage with fires)
-Avenues of Approach(air or ground route of an attacking force leading to its objective)
-Key Terrain(location which the control of affords a marked advantage to either combatant)
-Obstacles(existing or reinforcing obstacles that limit mobility)
-Cover and Concealment(terrain that provides protection from fire or observation)
Six Warfighting Functions (FM 3-21.10)
The six war fighting functions depict the various capabilities in your unit. Your plan must take into consideration each of these systems.
-Intelligence
-Movement/Maneuver
-Fire Support
-Protection
-Sustainment
-Command and Control
-Leadership
Principles of War (FM 3-0 4.12-4.18)
The nine principles of war are not a checklist. They summarize the characteristics of successful Army Operations and must be taken into consideration in every operation.
-Mass
-Objective
-Surprise
-Security
-Maneuver
-Offensive
-Unity of Command
-Simplicity
-Economy of Force
Tenets of Army Operations (FM 3-0 4.15-4.18)
The Tenets of Army Operations build on the Principles of War and further describe the characteristics of successful operations.
-Depth(extension of operations in time, space, and resources)
-Initiative(setting the terms of action throughout the operation)
-Versatility(ability to meet the global and diverse mission requirements of full spectrum ops)
-Agility(the ability to move and adjust quickly and easily)
-Synchronization(arranging activities in time, space, and purpose to mass maximum combat power at a decisive place and time)
Elements of Combat Power (FM 3-0 4.3-4.11)
The goal is to synchronize the elements of combat power to create overwhelming effects on the enemy at the decisive time and place in the battle in order to accomplish the mission.
-Firepower
-Leadership
-Information
-Protection
-Maneuver
Full Spectrum of Operations (FM 3-0 1.14-1.17)
The Army conducts four types of military operations that comprise the full spectrum of operations.
-Offensive
-Defense
-Support
-Stability
Decisive Point (FM 3-0 5.7)
The definition of a decisive point varies depending on which FM you are reading.

A decisive point is a geographic place, specific key event, or enabling system that allows commanders to gain a marked advantage over an enemy and greatly influence the outcome of an attack.
Commander's Intent (FM 3-0 5.14)
The Commander's Intent will be developed by your commander. It is what he wants to accomplish during the mission regardless of how the situation develops. His intent will allow you to take the initiative to accomplish his mission as the battle unfolds

The Commander's Intent is a clear, concise statement of what the force must do and the conditions the force must meet to succeed with respect to the enemy, terrain, and the desired end state.
Purpose of Offensive Operations (FM 3-0 7.2)
Offensive operations seek to seize, retain, and exploit the initiative to defeat the enemy decisively.
Characteristics of Offensive Operations (FM 3-0 7.4-7.6)
-Surprise (attacking in a time, place, or manner for which the enemy is unprepared)
-Concentration (massing of overwhelming effects of combat power to achieve a single purpose)
-Audacity (a simple plan of action, boldly executed)
-Tempo (controlling the rate of action to retain the initiative)
Types of Attack (FM 3-0 7.19)
An attack is one of four types of offensive operations (attack, movement to contact, exploitation, and pursuit). It is characterized as an offensive operation that seeks to destroy or defeat enemy forces and is comprised of three main types.
-Hasty Attack (limited planning and used to seize opportunities or initiative)
-Deliberate Attack (highly synchronized and planned attacks)
-Special Purpose Attack(6 types)
Spoiling Attack (used to disrupt enemy while he is in the process of planning or preparing to attack)
Counterattack (used by defending force to den the enemy his goal in attacking)
Raid (Usually a swift attack followed by a planned withdrawal)
Ambush (an attack from concealed positions on an enemy force/maximizes surprise)
Feint (a deceptive attack that seeks direct fire contact with enemy but avoids a decisive engagement/used to deceive enemy as to time and place of main attack)
Demonstration (a deceptive attack that avoids direct contact with enemy/used to deceive enemy as to time and place of main attack)
Purpose of Defensive Operations (FM 3-0 8.1)
Defensive operations are designed to defeat enemy attacks, buy time, economize forces, and develop conditions favorable for resuming offensive operations
Characteristics of Defensive Operations (FM 3-0 8.2-8.3)
-Preparation (arrive before the attacker and use available time to prepare)
-Massing Effects (mass the effects of overwhelming combat power where you choose)
-Security (deceive the enemy of friendly locations, strengths and weaknesses)
-Disruption (actions designed to disrupt attacker's tempo and synchronization to prevent them from massing combat power)
-Flexibility (ability to reposition combat power to defeat enemy attacks)
Fundamentals of Urban Operations (FM 3-06.11 1.9-1.12)
When you conduct urban operations the below fundamentals must be understood and applied. Your operations must always take into account the below fundamentals.
-Perform focused information operations and aggresive intelligence, surveillance, reconnaissance
-Conduct close combat
-Avoid the attrition approach
-Control the essential
-Minimize collateral damage
-Separate combatants from noncombatants
-Restore essential services
-Preserve critical infrastructure
-Understand the human dimension
-Transition control
Types of Urban Offensive Operations (FM 3-06.11 4.21-4.28)
-Movement ot Contact, Search and Attack technique
-Attack on a single axis -
-Attack on multiple axes
-Cordon and attack
-Fix and Bypass
-Multiple nodal attacks
Phases of a Deliberate Urban Attack (FM 3-06.11 4.31-4.35)
-Recon the Objective
-Move to the Objective
-Isolate the Objective
-Secure a foothold
-Clear an Urban area
-Consolidate/Reorganize and prepare for future operations
Five Paragraphs to the Operations Order (FM 3-21.8 5-21)
-Situation
-Mission (who, what, when, where, why)
-Execution
-Service and Support
-Command and Signal
Parts of a Fire Command (FM 3-21.8 2-22)
-Alert
-Direction
-Description
-Range
-Method
-Command to Fire
Battle Drills (FM 7-8, Chapter 4)
1 - Platoon Attack
1a - Squad Attack
2 - React to Contact
3 - Break Contact
4 - React to Ambush
5 - Knock out Bunkers
6 - Enter Building/Clear Room
7 - Enter/Clear a Trench
8 - Conduct Initial Break of a Mined Wire Obstacle
Principles of Patrolling (Ranger Handbook/Chapter 5)
-Planning
-Reconnaissance
-Security
-Control
-Common Sense
Movement Techniques (FM 3-21.8 3-20)
-Traveling (enemy contact unlikely - maximizes speed)
-Traveling Overwatch (enemy contact possible or likely)
-Bounding Overwatch (enemy contact expected - slowest technique)
Platoon Formations (FM 3-21.8 3-12) be able to identify from a drawing
Platoon Column
Platoon Line (squads on line)
Platoon Line (Squads in Column)
Platoon Vee
Platoon Wedge
Platoon File
Defensive Positions (FM 3-21.8 8-3)
Primary - Provides soldier with best means to accomplish the mission covering a sector of fire
Alternate - covers same sector of fire as primary position and is used when primary loses effectiveness
Supplementary - covers a different sector of fire and is occupied to deny enemy attack from that direction (usually oriented along flanks and rear of platoon battle position
)
Mission Training Plan (MTP) (4.2)
Manuals you may need
MTP stands for Mission Training Plan and it provides the standards for training. The following are a list of the manuals you may need.
ARTEP 7-10-MTP - "Mission Training Plan for the Infantry Rifle Company"
ARTEP 7-8-MTP - "Mission Training Plan for the Infantry Rifle Platoon and Squad"
ARTEP 71-1-MTP - "Mission Training Plan for the Tank and Mechanized Infantry Company and Company Team"
ARTEP 7-8-Drill - used to train platoon and squad tasks covering infantry drills
MQS and STP Manuals - provide standards for individual task training
Major and Minor Terrain Features (3-25.26) Be able to identify on a map
Major (10.12)
-Hill
-Saddle
-Valley
-Ridge
-Depression

Minor (10.14)
-Draw
-Spur
-Cliff
Organization of the Light Infantry Platoon (Know Symbol)
3 x 9 man rifle squads (M4, 2x203, 2xM249)
1 x 9 man weapons squad (M4, 2xM240, 2xCLU-Command Launch Unit for Javelin)
Organization of the Mechanized Infantry Platoon (Know Symbol)
4 x Bradley Fighting Vehicles (1x25mm cannon, 1xTOW, 1xM240C coaxial machine gun)
3 x 9 man rifle squads (M4, 2xM203, 2xM249, 1xM240B, 1xCLU)
Organization of the Stryker Infantry Platoon (Know Symbol)
4 x Infantry Carrying Vehicles (Stryker) (Remote Weapns Station with TOW, .50 Cal, MK19, or M240B)
3 x 9 man rifle squads (M4, 2xM203, 2xM249, 1xM24, 1xCLU)
1 x 7 man weapons squad (M4, 2xM240B)
Organization of the Tank Platoon (Know Symbol)
4 x M1A1 Tanks (1x120mm Cannon, 1xM2 .50 Cal, 2xM240C)
Light Armored Cavalry Platoon Symbol
Cavalry Units are a mixture of Tank, Bradley, and HMMWV vehicles
M2 .50 Cal Capabilities
1200m point, 1830m area
MK 19 Capabilities
1500m point, 2200m area
M240C Capabilities
900m Tracer burnout
TOW missile capabilities
3750m
25mm cannon capabilities
HE - 3000m, AP - 2000m
120mm Main Gun Capabilities
3000m
M4 Capabilities
500m point, 600m area
M203 Capabilities
150m point, 350m area
M249 Capabilities
600m point, 800m area
M240B Capabilities
800m point, 1100m area, 1800m area suppression
AT4 Capabilities
300m
Javelin Capabilities
2000m
Indirect Fire Capabilities
60mm - 3500m
81mm - 5800m
120mm- 7200m
Light, Medium, and Heavy Machine Gun
Draw
Light, Medium and Heavy Mortar Systems
Draw
Automatic Grenade Launcher
Draw
Javelin
Draw
Attack by Fire
Draw
Support by Fire
Draw
Ambush
Draw